Samy azougagh

MOBILE APP FOR ORDREING HOT MEAL

Plumage

UX Research & UI

2025

Visuel du projet Plumage
Samy AZOUGAGH
Description de Doc'Ô +
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Make it easier for seniors to order traditional products through a simple, accessible, and reassuring experience.

CONTEXTE

CONTEXTE

Plumage is a fictional app designed for seniors who often face barriers when using digital technology.

Plumage is a fictional app designed for seniors who often face barriers when using digital technology.

ENJEU

ENJEUX

ENJEU

Plumage is a fictional app designed for seniors who often face barriers when using digital technology.

Plumage is a fictional app designed for seniors who often face barriers when using digital technology.

UX STRATEGY & RESEARCH

WIREFRAMING LOW DIFELITY

(CRAZY 8 - STORY BOARD)

ARBORESCENCE

DESIGN SYSTEM

COMPONENT

RESPONSIVE DESIGN

PROTOTYPAGE

ANIMATION

UX STRATEGY & RESEARCH

WIREFRAMING LOW DIFELITY (CRAZY 8 - STORY BOARD)

ARBORESCENCE

DESIGN SYSTEM

COMPONENT

RESPONSIVE DESIGN

PROTOTYPAGE

ANIMATION

Comprendre avant de concevoir

recherche et stratégie

Avant de dessiner le moindre écran, j'ai voulu comprendre le vrai point de friction. J'ai mené des entretiens avec des patients, audité Doctolib, Maiia et Keldoc, et cartographié le parcours pour repérer où naissent le stress et l'attente.

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Expandable note

CONCEPTION NUMÉRIQUE

Des wireframes au prototype, chaque écran a été pensé pour apaiser un patient déjà stressé. J'ai construit un design system complet, arborescence, composants, variants, au service d'une seule idée : rendre l'attente lisible et rassurante.

Voir plus

Résultat

Résultat

I explored how to design a mobile ordering experience for seniors who are not fully comfortable with digital technology. Through user-centered thinking, I focused on reducing cognitive load, clarifying navigation, and making every interaction feel predictable and reassuring. The challenge was to design accessibility as an experience — not simply as a technical requirement.

I explored how to design a mobile ordering experience for seniors who are not fully comfortable with digital technology. Through user-centered thinking, I focused on reducing cognitive load, clarifying navigation, and making every interaction feel predictable and reassuring. The challenge was to design accessibility as an experience — not simply as a technical requirement.

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Comprendre avant de concevoir

RECHERCHE & STRATÉGIE

Avant de dessiner le moindre écran, j'ai voulu comprendre le vrai point de friction. Entretiens patients, audit de Doctolib, Maiia et Keldoc, cartographie du parcours, puis j'ai ouvert le champ des solutions au story-board et au Crazy 8 pour explorer sans me limiter.

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CONCEVOIR POUR RASSURER

CONCEPTION & UI

Des wireframes au prototype, chaque écran a été pensé pour apaiser un patient déjà stressé. J'ai construit un design system complet, arborescence, composants, variants, au service d'une seule idée : rendre l'attente lisible et rassurante.

Voir plus

Résultat

Résultat

I explored how to design a mobile ordering experience for seniors who are not fully comfortable with digital technology. Through user-centered thinking, I focused on reducing cognitive load, clarifying navigation, and making every interaction feel predictable and reassuring. The challenge was to design accessibility as an experience — not simply as a technical requirement.

I explored how to design a mobile ordering experience for seniors who are not fully comfortable with digital technology. Through user-centered thinking, I focused on reducing cognitive load, clarifying navigation, and making every interaction feel predictable and reassuring. The challenge was to design accessibility as an experience — not simply as a technical requirement.

Samy azougagh

© 2026 SAMY AZOUGAGH

© 2026 SAMY AZOUGAGH

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